Dosya içinhttp://hp-private-1.happypuppy.com/Painkiller_Update_v12.exe
Painkillerv1.2 UpdateUpdates:
- NEW: redesigned and much improved prediction code (better prediction + less processor power required) - NEW: two new maps: DM_FALLEN1 (for 2x2 and FFA) and DM_FALLEN2 (for 1x1) - NEW: fully customizable weapon setup (each weapon module can have separate key) - NEW: added better mod support (e.g. for Chains.Mod), e.g. pak file format fixes, free key binding (commands/messages), etc. - NEW: option to switch the weapon along with primary/secondary fire switch - NEW: added info about specs not being able to vote - NEW: forced break added (e.g. when 1 player leaves during 1x1 fight) - NEW: added various server start-up and configuration options for easier server maintenance - NEW: added optional, variable weapon respawn timing ('Cfg.WeaponRespawnTime') - NEW: players list now includes special player id (useful for kicking players with weird names) - NEW: stats music added - CHANGE: Chaingun does slightly less damage/knockback and no longer shocks the enemy - CHANGE: Electro does more damage/knockback and shocks the enemy - CHANGE: Shotgun now has 24 pellets (previously 12), increased total damage - CHANGE: Driver now shoots shurikens two times faster - CHANGE: teleport now reduces the player's extra speed by 50% - FIX: clients should no longer crash at the end of the game - FIX: client no longer crashes in rare instances when dying of Electro shocks - FIX: exiting the game no longer alters reverb setting on SB Audigy - FIX: "Disconnect" during demo playback now works correctly - FIX: fx of electro-disk are now displayed correctly - FIX: telefrag during warm-up no longer gives the player max ammo - FIX: spectators now can see the score at the end of the game - FIX: quad fx in now properly precached - FIX: weapon pickup after respawn now works correctly - FIX: deleting saves from autosaves tab now works correctly - FIX: "Fire Best Custom" function now works correctly - FIX: changing player name while in a game no longer resets player's connected time on scoreboard - FIX: Callvote map change: voting no longer carries over after new map loads - FIX: game no longer binds to the first IP on multiple IP machines for listen servers (?+interface? in the command line now works properly). - FIX: player name no longer can exceed character limit - FIX: specs no longer count as players in the browser info - FIX: no more rare instances of map double-loading - FIX: sometimes a player could see an item already taken by someone else - FIX: dozens of smaller additions/bugfixes for both multi and singleplayer
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